3D Rendering Software

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3D Rendering Software

  • Searching for Affordable Business Phone Service? Searching for Affordable Business Phone Service? Icon
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    Are you an ISP or network administrator looking for a reliable, accurate, & affordable HTML5 speed test that works on all devices?

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  • Image Sequence Scanner

    A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.

  • Tao Classic Icon

    Tao Classic

    A continuation of the abandoned Tao Framework project.

    As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.

  • Icarus Scene Engine Icon

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).

    Downloads: 7 This Week Last Update: See Project
  • Bioviewer-sharp

    Bvh parse and 3d animation I public this here for inprove. If you want, you can inprove and all we can learn about. This project is a C# prot of the Bioviewer original project. The port is fully functional but with some bugs. Please contribute

    Downloads: 0 This Week Last Update: See Project
  • Card Raytracer Benchmark

    Short C++/Java/C#/Python benchmark

    This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!

    Downloads: 0 This Week Last Update: See Project
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  • Downloads: 0 This Week Last Update: See Project
  • GLSVe Icon

    GLSVe

    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.

    Downloads: 0 This Week Last Update: See Project
  • OxelEngine

    OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system

    Downloads: 0 This Week Last Update: See Project
  • PX3D

    Programmable X3D is a X3D implementation for .NET Framework

    Programmable X3D is a open source software library providing application programming interface for software developments on .NET Framework.

    Downloads: 0 This Week Last Update: See Project
  • TXna Game Engine Icon

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.

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