.NET wrapper for the OGRE 3D rendering engine. ________ .DON'T USE THE DOWNLOAD BUTTON on right side. (It points to outdated files.) Click to "Files" instead. ________ Also look to the Mogre PROJECT PAGE: http://www.ogre3d.org/wiki/index.php/MOGRE
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
3d rendering engine (suited but not limited for making games), based on OpenGL, written in C#.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more. A3D.NET is a complete state of art game engine.
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
The Aria Game Engine provides code libraries for rapidly developing 3D games using C#/.NET.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Clarity - Game Development Simplified
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
A .NET library that allows to conveniently render models in the Collada as well as in DirectX 3D-format using Managed DirectX.
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
This project is now being developed under a different name, EverClear.
The F.A.R Engine is an object oriented hardware accelerated 3D engine based on OpenGL and written completely in c# for the .NET/Mono Framework. This guarantees full platform independency. Other features are networking and the use of the library OpenAL.
FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D rendering engine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
MonoGLo is a Mono C# binding for Open GL (the famous 3D library). With MonoGLo, you can write and run a stand alone 3D applications in C# with Mono using Open GL, GLU and glut calls.
N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
OgreForms provides a seamless integration of .Net Windows Forms with the OGRE 3D rendering engine.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.