An implementation of the OpenGL API.
V-Ray integration to Blender
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
LdGlite exists to render images of models made out of Lego bricks in a platform independent manner. It requires the LDRAW brick library and uses OpenGL as the graphics engine.
OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java)
The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
3D wireframe generation from a large dataset
A library in the tradition of openGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in openGL programs. Currently the objects are best created with Glazier (glazier.sourceforge.net)
Cross platform raytracer that accepts scene description scripts written in GML. The scripts have the ability to handle functions, recursion and binding.
The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Ol' Faithful is an open source graphics engine, with the focus on stability, Making the gaming experience instant and easy, unlike some engines that require you to search google and forums for files, patches, and fixes to get it to run.
PovMorpheus is programm for morphing between two or more PovRay files. It is programm for generating intermediate files for animation. For example you can take two files with nurbs patches and to make interpolation with PovMorpheus.
C# multi-platform game engine (GPL)
This will be an RPG engine for single player RPG's, using OpenGL
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
SDL based OpenGL Virtual Machine for games and software.
simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
It is an extension of Wish to Tcl/tk and includes a new widget called glview. Each glview widget can draw a 3D view and does OpenGL work in Tcl/Tk, a high-level language, if Tcl is Operating System independent then we can build OpenGL applications independent of the operating system.