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- Programming Language: Java ×
A newer and better implementation of opengl and directx. Better suited to the graphics card paradigm of modern computers. Will be centered around easier unified low level management of card functions while being easy to understand and minimalistic.
know the distributed architecture of the application
csJbind is an attempt to make a java binding for the crystal space 3D engine.
Scene graph compiling and transformation for Ding3D
Editeur Graphique de Scène 3D
gljava is a full OpenGL binding for Java
(Moved to http://code.google.com/p/igb/)
Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
A small and simple framework for rapid developement of visualizations and graphical applications in Java via OpenGL.
libQGLViewer Java bindings...
Partykewl is a performance oriented particle library for video games that comes with an nice visual editor.
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
create stalks traps rings and more in 3d dimension of quaternion by exploring camera like "ultra fractal" but in 3d
vetetris is a 3D tetris like game written in Java.
vireal shall get a vrml2unreal t3d-converter. in the current version, vrml cube objects are successfully transferred into the t3d format. but no regular compiler generator was used. when the project succeeds, all those big vrml files freaks used to create
Logiciel de création de plans d'architecture et offrant un rendu en 3D.
Volatile-Engine is a multi-threaded game engine/scenegraph with a very flexible rendering system, physics and entity system.