The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
NLight is a framework for implementing and testing photo realistic rendering algorithms developed in C# with extensibility in mind.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
openPlex will be an high-scalable and module based entertainment engine. This engine will be written in C# and will use the abilities of a manages language environment such as the Microsoft .NET Framework.
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
ClutterFlow is a CoverFlow clone for the Banshee media player. ClutterFlow uses the Clutter toolkit to harness the OpenGL powers. For more info: http://gitorious.org/banshee-community-extensions/pages/ClutterFlow
3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
Game Developement Project - Stunford
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
A general purpose game engine for win32 platform.
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
Warsaw University of Technology project
SharpTrace is an open source raytracer written in C# Emphasis is on image quality, not speed. Yet.
"Shad" Hardware Accelerated Demo - New Generation will be experimental 3d engine in C# (.NET platform) created especially for writing Demos.
An Easy Graphics Library. Full vertex, geometry, and pixel shader support. Libraries include vector graphics, scene graph, and linear algebra. All .NET languages (C#, IronPython, C++/CLI, etc). Linux and Windows (OpenGL and DirectX 10)
Distributed rendering over internet support both 3dsmax7 , Maya8.0 support window XP
Particle engine implementation across C/C++/C#. Sample implementations will be done in OGL.
A carefully documented and maintained journal of the trials and tribulations of a group of young developers, who are determined to produce a .NET Managed DirectX 3D engine worth talking about, and a complete server/client network framework.
MDAGGER - Massive Distributed Adaptive Grid. P2P distributed computation using virtual machines.