A small set of libraries that are focused to a handful of various render techniques, from traditional ray-tracing to photon mapping. Intended as a pole vault for writing higher end tools.
RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
Saiga is a 3-D rendering library that provides access to native geospatial formats, elevation data sets and OGC Web Mapping Services (WMS).
Distributed rendering over internet support both 3dsmax7 , Maya8.0 support window XP
SceneRenderer is software that can render a 3D scene using different techniques based on Ray Tracing.
VJ software featuring effect editor and a live performance tool. Coded in C# using DirectX for graphics presentation.
Assists in creating 3d scratch holograms (aka abrasion holograms or chatoyant holograms). They can be created on acrylic or metal sheets using only an adjustable compass as described on Bill Beaty's website: http://www.eskimo.com/~billb/amateur/holo1.htm
Sculptaire is a simple program to help you preview your sculpty by loading it from the sculpt map on your PC and preview a texture on the sculpty.
An Easy Graphics Library. Full vertex, geometry, and pixel shader support. Libraries include vector graphics, scene graph, and linear algebra. All .NET languages (C#, IronPython, C++/CLI, etc). Linux and Windows (OpenGL and DirectX 10)
An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
SharpTrace is an open source raytracer written in C# Emphasis is on image quality, not speed. Yet.
ShatterStar is an extensible DirectShow/Direct3D based video rendering engine and collection of tools for creating and presenting complex compositions of media.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Spark3D - A simple C#.net graphics engine, providing a base for managed 3D rendering.
Starchart is an interactive 3D map for the game Freelancer. The project contains two libraries called FLParser and FLApi to read and interpret (and later on create) the various file formats used by the game. Starchart ist eine interaktive 3D Karte für das Spiel Freelancer. Das Projekt enthält zwei Bibliotheken, FLParser und FLApi, die die verschiedenen Dateiformate des Spiels lesen und interpretieren (und später auch erzeugen).
Game Developement Project - Stunford
XNA based game engine completely written in c#
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
A continuation of the abandoned Tao Framework project.
As of 2012-10-02, the well-known Tao project became officially abandoned and superseded by another project called OpenTK. However, since OpenTK follows a different way than Tao did, this project tries to carry on with the original design and ideas, but with cutting edge features. The ultimate goal is to have a 1:1 OpenGL binding for .NET, which supports OpenGL 4.x. The project tries to keep as much of the original goals as possible, including licensing, etc.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
Warsaw University of Technology project
Occasionally you find a triangle mesh, containing errors you would like to fix. With TriMM, the TriangleMesh Manipulator, you can repair, alter or convert triangle meshes stored as .OBJ, .OFF, .PLY or .STL files. You can also create some simple meshes.
This is a utility written with OpenGL and C# (CsGL) that draws a triangulated surface and applies different effects to them such as radial blur or bump mapping. It can draw parametric surfaces and imported Wavefront OBJ files.
V3D-Viewer is a Dicom and "Philips V3D 3DRA" Medical Volume Viewer based on .Net and the VTK library. With marching cubes, 3d planes and (3D texture) volume rendering, including histogram transparency and intensity curve selection tool.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.