ODDSaur is a project that aims to create a living, breathing dinosaur that exhibits different behaviour on a PC. ODDSaur is based on OpenGL and demonstrates realtime perpixel bump-mapping as well as software vertex-blending.
Imagine the world of Wolfenstein 3D, one of the most groundbreaking FPS games of all time, modernized, in its own, new engine, running under OpenGL. Welcome to Orpheon.
A Free Distributed Photon Mapping. It´s developed for a University project. Use MPI for distributed processing and OpenMP for internal parralelism.
Panzer is a game where you command a tank and try to take out your enemies. It uses an advanced physics simulation model and is playable over the internet (2-4 players recommended).
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
Piranha is an open source OpenGL demoscene.
PiscisRT is a C++ enhanced ray tracer. Features global illumination, procedural textures, bump mapping, etc... Supports Windows and GNU platforms.
Just A My Practice Work In Visual C++
Povray Texture Generator is a dead project that hardly got off the ground.
A 3D application in which you can move around in space
This project comes with a Visual Studio solution
QCSS Player by Shuffle
The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
QTvvis is a port of vvis (http://vvis.sf.net). GUI has been replaced by QT-Toolkit (http://www.trolltech.com). This version runs on Windows, Linux and Mac OS.
Modifications to the id Software Quake engines to assist in the capture of the output of those engines in conventional audio/video media formats. The first releases are modified Quake1 and Quake2 engines that support AVI capture on Win32 platforms.
This is my hobby raytracer and global illumination renderer project, along with exporters and loaders for different file formats.
Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
Resurection is a 3d game engine project.
This project is a fork of capaware (http://www.capaware.org) that intends to be a multiplatform project, fix the code and port the interface to Qt.
S.A.V.E is new 3D and gaming engine. It is based on IrrLicht 3d engine, but there are some improvements in architecture and features.
3D System to make wireframe drawings. Main functions: creation of polyhedra, transformations, perspective, hidden line removal, animation, 3ds import. Algorithms based on simple triangles, for very fast execution. Visual C++ development environment.
A research project on minimizing importance of the client software in setting up Virtual Reality services on the Internet.
a basic 3d rendering library