The CPU RightMark suite is meant for objective measurement of performance of modern and future processors in different computational tasks such as numerical modeling of physical processes and solving of 3D graphic problems.
An interactive shader generator to create Renderman-compliant shaders.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
This is an internet scalable client/server architecture and application for handling a persistent online 3d world based on X3D. Focus will be: open standards and open protocols. With consideration of internet connectivity limitations.
Complete 3D game engine written in C++ with bindings to multiple scripting languages. Windows, Mac, and Linux are supported using DirectX or OpenGL as appropriate. Games can be written in C++, in a scripting language, or in a mixture of the two.
A C++ extension library to Ogre. This will be a scenemanager to load compressed maps. Specialized occlusion culling and collision surfaces included. Dynamic use of organization to be attempted [octree/spheretree..] w/o reloading data.
Mad Manager is a client and a server application that helps you distribute render tasks over a network.
Utility application to obtain data about your OpenGL implementation.
OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
A simple 2D (2.5D) OpenGL graphics library, for creating GUIs, in the same style as Clutter.
OpenCASCADE Viewer With GTK+ GUI
Green is a graphical toolkit wich primry target is 3D photorealistic rendering. Upper project level can be concrete apllication such as 3DMax or Maya plugin or other. Project is on planning stage.
CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages. <p><img src="http://sourceforge.net/dbimage.php?id=2641">
This project is to create skeletal animation based on the Echkol Wachman Movement Notation (EWMN) script.
NaroCAD is a fully fledged and extensible 3D parametric modeling CAD application. It is based on OpenCascade.
An opensourced modeling/rendering package with a highly modular framework.
XRaySink is a 3D stunt racing game, based on an old DOS game called "4D-Driving" or "Stunts"
QTvvis is a port of vvis (http://vvis.sf.net). GUI has been replaced by QT-Toolkit (http://www.trolltech.com). This version runs on Windows, Linux and Mac OS.
Stryp the ORGE scriptable animation library. This library is a simple scriptable way of animating static 3D objects.
BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
A small set of libraries that are focused to a handful of various render techniques, from traditional ray-tracing to photon mapping. Intended as a pole vault for writing higher end tools.
Experimental OpenGl night sky rendering by making full use of modern PCs hardware. Writing another planetarium is crazy? It's Glunatic!
This is a full feature effect editor for ogre
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.