Cameraray; 3D Exporter Solutions for Sketchfab
Cameraray is a 3D content exporter solution for Sketchfab that creates API's for 3D based meshes and Sketchfab compatible files.
CamlOSG is an OCaml bindings for OpenSceneGraph.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
A real time 3D graphics engine written in C++
Cassini is a real time 3D graphics engine written in C++. It supports both Windows and Unix/based systems.
Multi-platform, multi-renderer 3D Engine.
Castor3D is a 3D engine written in C++. It works on Windows and also on GNU/Linux. It uses OpenGL (with GLSL) or Direct3D 9 (with HLSL). Cg shader language is also supported.
CavePaint is a small 3D-Paint program especially designed for the capabilities of a CAVE (Cave Automatic Virtual Environment) using CAVELib. Instead of common 3D-Paint programs like 3dsmax or maya, CavePaint is designed for a voxel space.
An authoring system for creating 3D hypermedia viewable from a desktop computer or a CAVE. Developed and used by Brown University's CaveWriting workshop. For more information, see: http://portal.acm.org/citation.cfm?id=1179661&jmp=references&coll=portal
Real-time 3D visualization of space
Celestia is an application for real-time 3D visualization of space, with a detailed model of the solar system, over 100,000 stars, more than 10,000 galaxies, and an extension mechanism for adding more objects.
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
CoMoRe - Condor Mosaic Renderer - renders a single image using mosaic or tile-based method in Condor distributed computing platform. CoMoRe currently accepts YafRay XML model files. Current address: http://www.student.oulu.fi/~hpitkala/render/
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
Implemention of SGI's Open Inventor.
This project is a fork of the Coin 3D library located at https://bitbucket.org/Coin3D. It includes modifications to support the Wizzer Works Magic Lantern project.
Coin3D Qt GUI Library
SoQt is a library used with Coin3D Open Inventor for interfacing with the Qt API on Microsoft Windows, Max OS and Linux platforms.
Coin3D Windows GUI Library
SoWin is a library used with Coin3D Open Inventor for interfacing with the Win32 API on Microsoft Windows platforms.
Coin3D Xt GUI Library
SoXt is a library used with Coin3D Open Inventor for interfacing with the Xt API on Linux and Unix platforms.
ThinksCollabs is a research collaborative project. It aims at allowing researchers from different areas to work together. It consists of different projects concerning collaborative and interactive 3D modeling, bird flight simulation and city modeling.
A group of conditioners written with the COLLADA Refinery, a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners.
This project is about an open source application to load and visualize COLLADA files in real time using OpenGL.
Conic Planet is a CGI application which renders a photo-realistic real-time image of the Earth and other planets. It has support for Azimuthal, Mercator, Mollweide, Orthographic, and Rectangular projections. It also shows the current cloud covering.
Small and lightweight platform-independent c++ libraries and classes to perform common tasks (plugin system, memory manager, ...)
A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc). Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
CoolRay is a system for generating photorealistic images out of a mathematical description of a scene. CoolRay uses oriented techniques together with a powerful scene description language.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.