A Direct3D9 Wrapper
A hierarchy of C++ libraries aiming primarily at graphical applications, in particular those that use spatial graphics. These libraries originated in the context of 3D-Console (files3d.sourceforge.net).
3D OpenGL aquarium developed with an academic purpose
Cross-platform game engine implements modern graphics technologies
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
Atlas. 3D VFX studio project management, pipeline, and render distribution tools. This is a suite of tools intended to be basic and functional that all small to medium size VFX houses could find useful, even as a starting point for their project pipeline
Atomics Game Engine is hardware accelerated 2d game engine . it is able to extend to 3d game engine , the goals are ( run every where [ Windows - Linux - MAC ].make 2d/3d game with powerfull features and simple code.)
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
3D wireframe generation from a large dataset
A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
Ayam is a free 3D modelling environment for the RenderMan interface.
6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
Maxwell Render for Blender
B-Maxwell add-on offers seamless integration with Maxwell Render and Blender
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
BCRT is a raytracer that uses povray-like syntax for defining scenes. It is ment as a teaching-projekt and offers multiple shapes and special effects.
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
A generic hierarchical file format. BHM can be seen as the binary equivalent of XML. It allows flexible hierarchies of any type of data, in a platform-independent way. BHM however trades XML's readability for compactness and speed of processing.
BLACK Burst 3D intent to give the audience an easy and efficient way to create OpenGL based 3D applications like games or special user interfaces. It is currently in huge developpement/testing phase. BlackBurst can already import XML models, and scenes s
Bruno's RAY Tracing Engine
Yet another ray-tracer. Mixing Python, CUDA and a specialized compact SDL (Scene Description Language).
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
The BS Game Engine (project name) is actually a DirectX 10 based game engine but prepared to include DirectX 11. This engine gives many extended libraries for a game and many main classes to extend multimedia applications.
Implementación de la técnica bump mapping en OpenGL con CG en Linux
BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.