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A C++ 3D game engine.
A 3D Engine fully developped in C++ and OpenGL which is intended to satisfy mobile and desktop platforms
A contemporary Wavefront OBJ Loader written in C++11. It intends to provide a maximum of usability by exposing the contents of an OBJ with an easy to use and complete interface. The library provides means to convert geometry from non-indexed to indexed geometry so developers can leverage respective OpenGL draw calls. Data can be rearranged programmatically into various formats that best suits the developers need, e.g. customizable packed and interleaved representations. Error handling is done internally using exceptions and reporting is customizable and extensive.
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non-trivial OpenGL project for research purpose
Simple voxel raycasting engine in SFML with multithreading support
crossplatform multithreaded object-oriented render and audio engine
A really simple (following K.I.S.S statement) ray tracing project.
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This is a set of utility libraries for use with the GLUT rendering system. Includes support for dialogs, fonts, 3D models, heightfields, input devices, and viewport management.
A raytracer that tries to combine simplicity with power.
gloost is a free software, platform independent framework for OpenGL and OpenCL programming. It includes handy wrappers for most OpenGL and OpenCL entities.
-primitives: shere, plane, triangle -triangle surface (mesh) -obj format support -lights: point light -camera lens: planar, cylindrical, spherical -lighting: ambient, diffuse, specular (Phong, Blinn-Phong) -shadows: simple soft shadows -ray types: reflection, transmission -internal memory manager and profiler -internal code profiler -acceleration structure (KDTree) -photon map -multi-threading support (ThreadPool)
rayshade 4.0.6 linux patch
screenhack is a 3D animation system designed to work with RenderMan-compliant renderers.
shaders_p - collection of shaders for mental ray