The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
This project will create a powerful, state of the art 3D game engine in the form of a library based on Open GL
PHIGS (Programmer's Hierarchical Interactive Graphics System)
PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware. PHIGS is a higher level API than OpenGL that works with a hierarchical scene graph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation. PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.
Alliance Productions was started in early 2000 by Kazan as a publishng name for his utilities and campaign for FreeSpace 2. Now it has evolved into the publishing name for all projects started by him.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
Essence is a 3d game engine being written in C++ for the Windows platforms. The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations. It will provide programmers with a library which man
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox. New website: http://www.volumesoffun.com
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
A graphics program which allows to model and render 3D objects and scenes.
CamelotSharp is a realtime packet analyser / parser for the game Dark Age Of Camelot.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
Portable game engine intended for game development. Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
Simulation of star movements with great visualizations of flights through star fields.
Worlds Project is a Java based English to 3D Tool. It renders in 3D whatever you type.
A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.
Dynamically loadable modules for TclTk, Perl, Python to ease the task of building custom 3D modellers and rendering engines.