The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
This project will create a powerful, state of the art 3D game engine in the form of a library based on Open GL
Dawn is a fast Global Illumination renderer written in C++. It employs Photon Mapping and Irradiance Caching to significantly accelerate rendering while maintaining high quality. Dawn is currently in the first development stage.
AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
diagrammatic 3D in a web browser using SVG
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
This was going to be a 3D CRPG written in c++, now it will probably be some sort of CRPG written in C# with DriectX 9.
Doom-like game and engine written in OpenGL.
The plan is to implement XML based renderer for raytracing, radiosity and fast OpenGL, which should be used also as a plugin for web browsers.
avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
Alliance Productions was started in early 2000 by Kazan as a publishng name for his utilities and campaign for FreeSpace 2. Now it has evolved into the publishing name for all projects started by him.
Essence is a 3d game engine being written in C++ for the Windows platforms. The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations. It will provide programmers with a library which man
A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
K3Dcad is a 3D CAD program for KDE2 (Linux) to design black-and-white-depthmaps and 3D stereograms (a la "Magic Eye").
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
An open source multi-platform RayTracer (written in C++, using SDL) for academic purposes. Capable of reading a Scene Description File and rendering that scene. Yet in early stages of development (without further optimizations). Can generate animations using Uniform B-Spline Curve segments. Now available for iOS!
Optical System raytracing prototype. It should be a toolkit for the rapid coding of a optical system which someone wants to raytrace. User will code his optical elements and define (code) light sources and optic will render the scene.
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
TheDrumMachine is a simulation of a drumset in 3D, using physics and DirectX. You can play with keyboard, assigning keys to different tool or by use the editor to create patterns whih will be played automatically.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
383 3D is a .net rendering engine based on managed direct x. Its very simple to use but still very early in development - Planned Open Source Alpha Release is August 8th But most likely sooner