FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
Maxwell Render for Blender
B-Maxwell add-on offers seamless integration with Maxwell Render and Blender
Design and Display Happy Cube solutions
The Happy Cube Solver is an interactive environment based on OpenGL for designing and building cubes and other designs from the Happy Cube 3D puzzles. It integrates a graphic engine for creating and viewing designs and a powerful AI engine for solving them. Using this program automatically implies that you respect the copyrights on the Happy Cube©® Puzzles. This program is indented to support you while playing live with the Happy Cube©® Puzzles. These puzzles are worldwide manufacturered by HAPPY bvba, Belgium, on licensed and thus restricted base (www.happy.be). The Happy Cube puzzles are the result of a real invention in 1986 by Dirk Laureyssens. This means that using the puzzle snits as well as puzzle piece shapes to create or manufacture your own puzzles is illegal and against law, since the Happy Cube Puzzles are worldwide protected by many US copyrights since 1987.
HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
java3d-eclipse project defines a set of plug-ins for building java3d enabled applications.
action/combat flight sim
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
Simple 3D viewer
Simple 3D viewer based on QT and VTK
program for 3D rendering and realistic car simulation
Simple3d - application for rendering 3d objects in real time. Simcar - car simulation with stunts and realistic physics starting with version 5.0.0. No 3d accelerator is required. Car models and some tracks are imported from TORCS and Speed Dreams (Free Art License).
Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
Obsolete: use https://github.com/VMML/vmmlib
VMMLib is a vector and matrix math library implemented using C++ templates, thus making it very easy to integrate into other libraries and programs. It is developed at the VMML, University of Zürich.
ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.
GLttf is a font rendering utility library for OpenGL using FreeType 2.
3DEarth is a tool which displays, and encourages user interaction with, a 3d view of the planet Earth, including satellite / aerial photography (downloaded dynamically from various internet sources), elevation (e.g. hills/mountains), coastlines etc.
A 3d model search engine which provides an intuitive query interface for a user to search a query model in a large database of indexed 3d objects both accurately and efficiently using a novel similarity transformation invariant shape matching algorithm.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
A hierarchy of C++ libraries aiming primarily at graphical applications, in particular those that use spatial graphics. These libraries originated in the context of 3D-Console (files3d.sourceforge.net).
C’Nedra is an open source and multi-platform virtual reality engine written in C++.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
Texture font for OpenGL applications
It consists of two modules. First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties. Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.
This university project attempts to rebuild a limited OpenGL subset from scratch in Common Lisp. Speed was an important concern in 1999: now it should run very fast. No texture support.
GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
Geometric Computer Vision library in C++. Provides functions and structures of projective geometry, taylored for 3D computer vision.