3D fractal rendering software
In summary, Mandelbulber generates three-dimensional fractals. Explore trigonometric, hyper-complex, Mandelbox, IFS, and many other 3D fractals. Render with a great palette of customizable materials to create stunning images and videos. The possibilities are literally infinite! Mandelbulber v2 is new line of this application. It was rewritten from scratch with new Qt based interface. Old Mandelbulber is still available in Files section.
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
Eloquent is a powerful Bible study tool for Mac OS X, supporting features such as services, to access the Bible in any program. It uses the Sword Library to work with bible texts, commentaries, dictionaries.
A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals are easy multithreading support, portability, and a very extendable system.
3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
An application for analytic geometry education
This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.
A fully free simple OpenGL module for Microsoft C# (C-Sharp).
This project is horribly outdated, and will never be updated again. I'd recommend against using. The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
Vurtigo is a 4D (3D + time) real-time visualization software for guiding cardiovascular interventions. It is primarily intended for use with a magnetic resonance imaging (MRI) scanner, and also actively tracked catheters and navigational devices. The latest releases are not available on sourceforge; check out the vurtigo.ca link below for the most up-to-date version.
Bvh parse and 3d animation I public this here for inprove. If you want, you can inprove and all we can learn about. This project is a C# prot of the Bioviewer original project. The port is fully functional but with some bugs. Please contribute
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
Elric is a 3D engine (and gui) for .NET 2.0 that has been under development for several years which is finally making the jump to open source.
3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity. This GUI engine is an OO C++ library, with events, basic controls.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
DXRubik is a Rubik cube program written in C# with DirectX. It's allows the user to: shuffle the cube, reset the cube, rotate any face, save and load files.
A basic OpenGL 3D game engine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming
Nvidia's FXAA can now be used on almost any game with great results, both on image quality and performance. This project covers the injection code for FXAA.
Application to capture and trace the OpenGL calls made by any Win32 application. Aims at providing, 1. the ability to log OpenGL calls in Text format (as callstack) 2. the ability to capture the actual frame content (as bitmaps)
Gestalt is an open structured environment, designed to prototype and develop OpenGL- and Java-based sketches and applications.
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform. Support for Mono may be implemented. It is at this point written 100% in C#
This .NET 2.0/C# application can load a 3D Studio Max model from file (3DS files) and render it in OpenGL using the TAO/OpenGL library.