A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.
QuteMol is a real time, high quality molecular visualizer that offers an array of innovative visual effects. QuteMol aims at improving the clarity of rendered images and at offering a better understanding of the molecular 3D shape and spatial structure.
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes. Inspired by Pixar's Renderman, it is designed as a programmable interface to allow maximum control over the style of the output image.
A set of tools for producing and adjusting images for use with lenticular sheets or barrier screens to produce 3D autostereograms. It should be possible to use these tools to produce short Animations as well.
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
DamePlus is an OpenGL based checkers game including several game modes such as "Dame", "Dame International", "Wolf und Schaf" etc. Also for playing human vs. computer some AI is implemented.
VRML2.0/97 and VRML1 viewer for the UNIX/Linux plattform
Read and run Cryptic Studios games .demo files
Read, parse, render and run Cryptic Studios Inc. .demo files with ease.
J3DJoystick is a Joystick driver for Java3D which interfaces with the Linux Joystick drivers.
CSG for jMonkey
Expanded Constructive Solid Geometry support for jMonkey. CSG supports boolean operations on primitive shapes, building up a complex surface from the addition/subtraction of simple cubes, spheres, etc. Check out the jMonkeyCSG website for more details.
RIB Mosaic is aimed at providing a complete RenderMan(TM) development environment for Blender. It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.
An object oriented 3D graphics API on top of OpenGL
This project has moved to GitHub: https://github.com/ubershader/GLSlayer OpenGL Sanity Layer is an object-oriented 3D graphics API on top of OpenGL written in C++. It is designed not just to provide an encapsulation of OpenGL objects, but to provide a cleaner and more streamlined interface similar to Direct3D and hide some of OpenGL's weak spots such as bind-to-edit semantics, multiple stage object creation, unavailability of platform independent initialization and loading of extensions to expose features. With GLSlayer it is easy to create a rendering context just by filling a structure and calling a function. All extensions needed to expose features for requested OpenGL version are loaded automatically. The code needed to create, setup and use objects is reduced and made intuitive. It supports OpenGL versions from 3.3 to 4.3, only forward compatible contexts.
A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
Graphic library for Java that supports displaying and manipulation of vector/raster/3d graphic. Currently under development (lots of changes, not for end-user).
Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).