3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
FizGL is a 3D virtual physics laboratory... Written in C and uses OpenGL for rendering. with changeable parameters you can watch your .obj models fall from top of the window to the ground with realtime graphs and you can place your camera anywhere you lik
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
IGL is a wrapper graphics library which converts IrisGL (SGI IRIX) calls to OpenGL calls.
Projeto Desenvolvido pela UNB/FGA/LIS para a padronização da linguagem de desenvolvimento utilizadas nos simuladores de RV ligados à área da saúde, como Core Biopsy etc.. https://github.com/jchai3d/jchai3d
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Mister is a game engine written in ANSI C. The purpose is to provide the fastest tool-based game engine out there. Tools will be created in Haskell (using GHC), and the content is procedurally generated in ANSI C.
Mundo is a 3D online environment in which the environment itself is created and expanded by the community using the provided tools.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
A 3D simulator to render 360 degrees omnidirectional images from a moving viewpoint (robot) in a dynamic environment. OmniBot provides a testbed for experiments with autonomous visual guidance and comparisons against the ground truth. It uses povray.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
Write Quake 3 engine games in Python.
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
This project is a fork of capaware (http://www.capaware.org) that intends to be a multiplatform project, fix the code and port the interface to Qt.
S.A.V.E is new 3D and gaming engine. It is based on IrrLicht 3d engine, but there are some improvements in architecture and features.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
A simple scalable engine
A simple graphics engine that uses OpenGL 3.3 features as much as possible, and OpenCL to perform basic computations for physics. It's currently being built with a test application in order to test the features as they are developed (very slowly ;)). Ideally it will be cross-platform for at least Windows and Linux, although the primary development is being done on Linux first. Netbeans is the IDE in use, but support for standard autotools (configure, make, make install) is being maintained.
Spacetrek3D is an OpenGL-based 3D netrek client. Netrek is a classic X11-based multi-user game, where you fly around in a space ship blowing away your friends and conquering planets. Spacetrek3D gives you a full 3D view into a netrek universe.
Spirits of Runeyard is a new concept of online graphics role playing game. It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
The Tequila engine is a game engine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
An easy-to-use and powerful 3D Rendering engine based on the OpenGL API