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A small Game Engine project.
"LiAR isn't a raytracer" is a cross platform, object-oriented and extendable raytracer written in C++ and Python.
libASE is an overall software library for managing 3D-Studio ASE files.
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Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
LittleFarm renders RenderMan .rib-Files over the network with some widely used renderers. It runs on irix, linux and win32.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Cloud rendering engine based on OpenGL and SDL. Clouds are generated with a probabilistic algorithm.
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Lux Render is a new GPL/Open Source unbiased render engine.
Java 3D engine. Applet demo is available at the project homepage.
MOGE 3D 'Message Oriented Game Engine'. Plugins: (Input, Render, Sound). Maps: Getic 3D 'GBT' (BSP files). Script: Squirel Textures: jpg, bmp,tga Network: TCP/UDP OS: Windows 2K /LINUX
MT 3D Engine is open source non-professional 3d graphics & game engine. Target of the project is fantasy RPG. Project is currently developing, if you want to participate or donate, contact me (niello).
Mad Manager is a client and a server application that helps you distribute render tasks over a network.
A GLSL realtime shader for Maya viewport.
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
Milhama is a RTS / FPS / RPG game under development by Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
Miracle Engine is an advanced 3D Graphics Engine that is used for game development and other 3d application. At this moment, it is developed in DirectX 10 which is more powerful than DirectX 9. Some new algorithms such as "Soft Shadow" will be implemen
Mister is a game engine written in ANSI C. The purpose is to provide the fastest tool-based game engine out there. Tools will be created in Haskell (using GHC), and the content is procedurally generated in ANSI C.
A performant, flexible, and easy-to-use real-time 3D rendering engine
Mostro3D is an experimental 3D game library for Java. It provides a base for 3D game development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Mundo is a 3D online environment in which the environment itself is created and expanded by the community using the provided tools.
N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
NLight is a framework for implementing and testing photo realistic rendering algorithms developed in C# with extensibility in mind.
NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.