Clarity - Game Development Simplified
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
CoMoRe - Condor Mosaic Renderer - renders a single image using mosaic or tile-based method in Condor distributed computing platform. CoMoRe currently accepts YafRay XML model files. Current address: http://www.student.oulu.fi/~hpitkala/render/
Cocoa Granite is an OpenGL abstraction layer framework for Mac OS X. The framework's main purpose is to provide Cocoa developers with clean Objective C interfaces for optimized OpenGL functionality.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
A 3D engine with DirectX (9 and 10) and OpenGL support written in C++ for the Windows Operating System. It supports modern shaders and is scene graph based. The project will also include a full game created with the game engine.
The D3 3D-Engine is a dynamic and platform-independent collection of classes that are used for real time 3D graphics with OpenGL. It's written in C++.
OpenGL for Framebuffer Consoles under linux
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
Daft Rendering Tools are a proof of concept for 3d rendering technologies such as path tracing, fresnel effects, procedural shading, and photon mapping. Implementation in C#.
Dark Engine. Game engine: OpenGLDX Render DirecPlay DirectInput FMOD
Dawn is a fast Global Illumination renderer written in C++. It employs Photon Mapping and Irradiance Caching to significantly accelerate rendering while maintaining high quality. Dawn is currently in the first development stage.
Delta is a cross-platform game development kit, extended using plug-in modules. It primarily provides 3d rendering, but also provides classes for sound, input, etc. Currently only X-Windows/OpenGL support is available, the project being at pre-alpha stage
Demi3D is a multi-platform extensible 3D Rendering Engine under the zlib license.
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
Ein Raytracer in C#
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
An opensourced modeling/rendering package with a highly modular framework.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
The Dragon Library provides an encompassing library of game and application functions and objects, ranging from networking to DirectX graphics.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.