This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
3D checkers, Russian rules and original \"Towers\" rules. Network play support, AI contest.
A graphics program which allows to model and render 3D objects and scenes.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Open Source realtime 3d graphics engine
Using Blender3D as an interface for NC Simulation and Visualization
BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
This is a project made using Delphi Open Edition. It's an OpenGL 3D engine above the Windows desktop. Instead of using the Windows conventional desktop, you browse through the desktop in a 3D world.
This is a 3D graphics lib providing the tools easily load and draw 3D meshes on the screen. It also provides a SceneGraphManager for culling. The rendering pipeline is completly based on shaders so no fixed functions.
CIRT - CUDA Interactive Ray Tracer
CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
This is a project for aiding in creating OpenGL windows on Linux and Windows. You just put some minimal values in a structure and call system independent methods.
These programs allow for a distributed 3D images to span multiple computers using a client/server model and OpenGL.
High-efficiency minimalist C++ wrapper for OpenGL 4.3.
CamelotSharp is a realtime packet analyser / parser for the game Dark Age Of Camelot.
Short C++/Java/C#/Python benchmark
This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
Renderer that uses new techniques for achieve maximum flexibility and precision while preserves necessary performance.
A real time 3D graphics engine written in C++
Cassini is a real time 3D graphics engine written in C++. It supports both Windows and Unix/based systems.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Circus is a jMonkeyEngine based cluster-solution for multi-screen VR-systems.