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PCity is a framework for the procedural generation and rendering of 3D city models.1 weekly downloads
Raytracer in Objective-C as development language. The goal is create an unbiased raytracer multiplatform under the GPL. Concurrent render, modular development for free artists.
An approach to implement a 3D rendering engine based on OpenGL|ES.
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A work in progress. obScene will be a highly photo-realistic raytracer which includes fractal primitives, advanced lighting/texture effects and python scripting access.
MNGL (Math, Network and Graphic library) is a library which is composed by a lot of different modules to help programmers to develop their applications and softwares.
Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
Medic Medical Image Solutions !!! RePlanning new Solution !!!
Lunatic Engine is a 3D game engine implemented in C++.
C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects. Based on the Ogre3D Engine for graphics rendering.
Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
Importance-driven rendering on GPU using polygons instead of volumetric data.
Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
Community based development that makes use of the G3D library and other 3D, Game, Rendering and Visualization sources.
Framefire is a distributed network render system with the ability to support any render engine that takes command line options
Erica is an interior design Java application for quickly choosing and placing furniture on a house.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
Project for the Game Engines course at ITU Copenhagen
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).2 weekly downloads
The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen