A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Simulation of star movements with great visualizations of flights through star fields.
Vision Quest is a 3D Rendering Program. It uses scanline rendering techinique for rendering Mesh (collection of polygons) based objects.
This project is takes an openglwin32 program and use it for ticking a clock that is based on the vertical sync of the graphic card.
Miracle Engine is an advanced 3D Graphics Engine that is used for game development and other 3d application. At this moment, it is developed in DirectX 10 which is more powerful than DirectX 9. Some new algorithms such as "Soft Shadow" will be implemen
Easy to use Render Farm for Blender 3D implemented in Java
OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
This project will bring RPG capabilities to an OpenSource 3D Engine, the CrystalSpace 3D engine, registered on SF.net. We welcome fellow programers who want to help on this.
SoftVP provide a software implementation/emulation of OpenGL vertex programs.
Saiga is a 3-D rendering library that provides access to native geospatial formats, elevation data sets and OGC Web Mapping Services (WMS).
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
C# multi-platform game engine (GPL)
CO2 is a real-world simulator development package that integrates currently available technologies in order to provide an ever wanted environment for those who want to build simulators/games. The package includes an IDE called VisualGameBuilder.
A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
A 3D game engine based on OSLASH
Based on the Flow Based Programming present in OSLASH, OSL3D incorporates the most advanced rendering techniques and simulation features for modern game development
MMOG Streaming 3D Engine
Antimatter is a portable 3D engine, written in Java, that only relies on the main Java API.
The Wideland-Engine is a procedural World Generator. You can build a whole Planet with Landscape/Plants/Animals/Sky + Weather-Effects from a single Integer.
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
Framework for 3d simulation, or only 3d rendering. It provides a scene graph architecture for rendering and allow easy simulation using entities. (not maintened)
OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.