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A set of functions, macros and classes to handle platform specific features in a platform independent way.
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx
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This Project "OpenEngineer" is being developed in order to build a quality CAD/CAM software. This software deals with all the branches of engineering if developed fully.
In-flight navigation (and more) for private pilots (Linux).1 weekly downloads
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.1 weekly downloads
Develop simple but graphically pleasing games for embedded linux applications.
A compiler for the OpenGL Shading Language (GLSLang), that produces code usable with ARB_vertex_program and ARB_fragment_program of OpenGL 1.5.
This project is takes an openglwin32 program and use it for ticking a clock that is based on the vertical sync of the graphic card.
This project mainly relates to Haptics. A Multimodal virtual reality application is proposed to be developed, which integrates Haptics, Graphics and Sonics to achieve maximum immersion.
A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.1 weekly downloads
The OpenStereo Library aims to be a plugin subsystem to handle the creation of real time stereoscopic 3D images. It will support OpenGL and DirectX libraries.
OpenVision 3D is a name for a collection of two OpenSource projects. The projects aims towards the goal of making an easy to use 3D multipurpose engine and showing this off with a basic First Person Shooter multiplayer game.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.2 weekly downloads
3D tree generator2 weekly downloads
3D Engine featuring : Particles systems, hierarchical animation, portal rendering, collision detection via BSPs, ISOSurfaces managing, NURBS, animated parametric surfaces, 3DSMAX plugin export for maps & objects, fast rendering via OpenGL
OurBlender planning to be a scalable and open source solution for the distributed rendering of 3D animation, gotten through the integration of 3D suite Blender, and OurGrid.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
PCity is a framework for the procedural generation and rendering of 3D city models.4 weekly downloads
A Free Distributed Photon Mapping. It´s developed for a University project. Use MPI for distributed processing and OpenMP for internal parralelism.
POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
This is a small project to allow novice users to use a 2D space to create shapes using various tools. These will be mapped to 3D images to add excitement!
A web like collection of panels, browsable through a flash interface running in a regular browser. Uses The Object Machine as the component environment and Flash Sandy as the user interface engine.
The ParCompMark (Parallel Compositing Benchmark) framework allows simulating various CPU, GPU exercises, rendering and compositing modes for different software scenarios. It uses the PC (Parallel Compositing) API and generates XML output.