JDR3D is a one player 3D role playing game, for Linux X11 and Windows 9x. The game as no predefined scenario but create it during the game. Project are constitued of two parts : an engine (jdr3d) and an universe. Beginners are welcomed.
The Junichiro renderer will be a renderman compliant renderer, with focus on making the code extremley easy to learn for other developers embarking on their own renderman project.
A free 3D game engine for people who want to make games with styles like "The Legend of Zelda, Ocarina of Time" or "The Legend of Zelda, Majora's Mask".
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
Kawaii Engine is very simple to use 3D engine.
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
KoolRay is a KDE frontend for the raytracer coolray.
A small FPS game, mainly programmed for my own amusement. Since I don't have that much spare time, it'll take a while to get it done.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
LARMcess is that "Linux Augmented Reality 3d Marker" . We will developing 3D Marker based on 2D Barcode(QR Code) on android OS. we can get the content's information from 2D barcode using android phone and display the content's 3D object and annou
Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects. Based on the Ogre3D Engine for graphics rendering.
"LiAR isn't a raytracer" is a cross platform, object-oriented and extendable raytracer written in C++ and Python.
Liam3 is a framework linking several external software to provide a MABS development environment for situated 3d agents and to display these agents in a real time 3d rendering engine. Initially it is linking MadKit and The Nebula Device.
Blender adapted to be a dynamic library and all its functions called from other programs. With some modifications in the source code to facilitate the implementation and various tutorials and examples explaining how to use.
LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
C++ wrapper for the LightWave3D(tm) SDK
This library aims to read lightwave 5.x and 6.x files.
This is a 3dfx gl driver project with direct gl software to hardware rendering within the driver, supporting voodoo1/rush/2/banshee/3/4/5 in 1 driver. It is intended to be a replacement for driver/gl combinations currently available.
Software for Live 2D/3D animations in WebTV like professional broardcasts inserts, charts, ...
Implementación algoritmo de Loop DX10
Lunatic Engine is a 3D game engine implemented in C++.
Игровой движок на OpenGL 4.1
Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.