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In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
Bruno's RAY Tracing Engine
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The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
LibBlendGUI: Cross platform OpenGL GUI library based on Blender3D's GUI source code, implemented in C/C++ with strong emphasis on object oriented design. More details will be made available during the next days via the project's webpage.
Using Blender3D as an interface for NC Simulation and Visualization
The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
Bogart is a high-level library/optimizing compiler for graphics. It aims to provide high-level abstractions/optimizations, with support for graphics hardware (procedural shaders). LLVM/CUDA/OpenGL are on the roadmap.
Rendering of advanced camera lens effects such as depth of field, bokeh and tilt-shift, including an interactive preview.
Project for the Game Engines course at ITU Copenhagen
Brahma is a distributed, parallel 3D rendering engine featuring real-time ray tracing, caustics, shadows, translucency and scriptable rendering pipeline.
A management software for 3D rendering based on MS CCS. The underlying render tools includes Maya and others. Render-zebra will distribute the render tasks among multiple computing nodes.
This project is a game engine for pc and windows only.
Cameraray; 3D Exporter Solutions for Sketchfab
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Cocoa Granite is an OpenGL abstraction layer framework for Mac OS X. The framework's main purpose is to provide Cocoa developers with clean Objective C interfaces for optimized OpenGL functionality.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
ThinksCollabs is a research collaborative project. It aims at allowing researchers from different areas to work together. It consists of different projects concerning collaborative and interactive 3D modeling, bird flight simulation and city modeling.
A group of conditioners written with the COLLADA Refinery, a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners.
Community based development that makes use of the G3D library and other 3D, Game, Rendering and Visualization sources.
3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game, multiplayer. Generally every can join , more good people = better.
It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
Xgdk is a Cross-Platform Game Development toolKit. Its purpose is to provide a set of easy-to-use and extendable libraries for rapid development of 3d interactive applications such as videogames, demos and prototypes.
This project will bring RPG capabilities to an OpenSource 3D Engine, the CrystalSpace 3D engine, registered on SF.net. We welcome fellow programers who want to help on this.