This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
3D Graph is a suite of tools designed for a DOS machine. It allows the user to design a 3 dimensional scene using a specially designed editor and render the scene using an optimised renderer. It is no substitute for a commercial ray tracer, but it is far
A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
stereo 3D wireframe projection of 4D objects. rotations about the 6 planes of various 4D(R4) objects in Java. uses documented file format for the 4D objects. supports alternating lcd shutter 3D glasses and the red-blue 3D glasses. no 3d monitors yet. the binaries and source have been taken off of this site. if you wish to contact me regarding this project, do. it is a joint project between 2 people (left). project is unchanged as of July 2007. got hypot() wrong and have correction, but looking for Jack to contact me about this project.
Adrem 3D will be an efficient 3D engine written in C++ for current and next generation hardware platforms. The main usage is for games on PC and console platforms.
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
Arkham Development open source softwares
Arkham Development released some projects in open source. There are: - All Arkham PC demos written in Basic and x86 assembler (from 1991 to 1998). - One Arkham Amiga intro and an unfinished Amiga demo written in 68020 assembler. - A complete 3d engine written in x86 assembler. - Arkham demo PC tools (paint program, sound tracker, modeler, picture and 3d converters) written in Basic and x86 assembler.
A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Computer Aided Robotics Programming (CARP) is a robotics application using virtual reality devices to handle virtual robots and generate (industrial) robot programs (or other routines) directly understandable by the controler of the real robot.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A DirectShow wrapper supporting concurrent access to framebuffers from multiple threads. Useful for developing applications that require live video input from a variety of capture devices (frame grabbers, IEEE-1394 DV camcorders, USB webcams).
The program Visualizes the diffusion of water in the brain through ellipsoids.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
A C++ extension library to Ogre. This will be a scenemanager to load compressed maps. Specialized occlusion culling and collision surfaces included. Dynamic use of organization to be attempted [octree/spheretree..] w/o reloading data.
A 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Engine_3D is a real-time 3D engine project grabbed from my old data. See feature list for details. The full texture rendering is in software: no OpenGL or the like! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available. Remarks for the DOS version: It is also a funny example of a game system almost fully in Ada, including sound driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver. For running, I recommend DOSBox. For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 !
NOTE: Use Fltk_Contour insted this code!
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
This project has moved to RubyForge; please visit http://www.fxruby.org for more information.
OpenGL program that includes a number of shaders in GLSL for rendering surface details efficiently. Includes Normal Mapping, Parallax Mapping, Parallax Oclussion Mapping, Relief Mapping and Relief Mapping with silhouettes.
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
Computer Aided Interior Designing. One will be able to load 3d models (household) to Geerkoto and arrange them in custom 'room'.
A General Purpose 3D engine with plug-in technology to enable different algorithms/packages that best suit the task at hand, be it games, 3D conferencing or just playing around in a 3D environment.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
glSolitaire is an OpenGL QT4 solitaire board game. glSolitaire used GLC_lib.