3D Rendering Software

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3D Rendering Software

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  • Klimt

    Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.

    Downloads: 16 This Week Last Update: See Project
  • The Nebula Device

    Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

    Downloads: 15 This Week Last Update: See Project
  • Gimpel3D Icon

    Gimpel3D

    Gimpel3D - 2D/3D Stereo Conversion Editor

    The main download link is the installer for the compiled application. NOTE: The help files are accessible from within the application, from the main menu. The source code is bundled separately. Gimpel3D converts single images or frame sequences into stereoscopic 3D using a combination of traditional approaches and a proprietary projective modeling system. The user works in true proportional space where the scene can be viewed from any location. The scene is edited geometrically in space using tools specifically designed to work with the perspective projection of the image. This creates a virtual workspace that is intuitive for the user and proportionally accurate. NOTE: The entire codebase is currently in a single zip file (look under "Files"), and NOT in the sourceforge project repository..

  • Lightfeather 3D Engine

    Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.

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  • Lumina

    Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.

    Downloads: 13 This Week Last Update: See Project
  • GPU,  a Global Processing Unit Icon

    GPU, a Global Processing Unit

    A framework for distributed computing

    An extensible framework for distributed computing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.

  • ZFXCEngine

    The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.

  • Iris 3D-Client

    Iris is a free 3D Client for the popular Massive Multiplayer Role Playing Game Ultima Online. The current Iris version works with the Ultima Online expansions Age of Shadows, Samurai Empire and Mondain's Legacy!

    Downloads: 12 This Week Last Update: See Project
  • surf

    surf is a tool to visualize algebraic curves and algebraic surfaces. It is written in C++. The GUI is written using the Gtk widget set.

    Downloads: 12 This Week Last Update: See Project
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  • Cal3D - 3d character animation library

    Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.

    Downloads: 11 This Week Last Update: See Project
  • Icarus Scene Engine Icon

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).

    Downloads: 11 This Week Last Update: See Project
  • OpenGL/FreeType Text Rendering Library

    OGLFT is an interface library between OpenGL and FreeType 2 for rendering text. It supports all font file types supported by FreeType 2. Text can be rendered as bitmap, anti-aliased grayscale pixmaps, as outlined and filled polygons, or as 3D solids.

    Downloads: 10 This Week Last Update: See Project
  • TerraJ

    A collection of Java ports of open source terrain and solar system generation packages. Code has been extensively refactored, extended and documented. GPL License with exception for required libraries.

  • Yake Engine

    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.

    Downloads: 8 This Week Last Update: See Project
  • ProteinShader

    ProteinShader is a molecular visualization tool that can produce illustrative renderings of proteins that approximate what an artist might create using pen and ink. This free platform-independent program is written in Java and OpenGL Shading Language.

  • FontGL Icon

    FontGL

    Texture font for OpenGL applications

    It consists of two modules. First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties. Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.

    Downloads: 7 This Week Last Update: See Project
  • Java Binding for SDL

    sdljava is a java binding to the SDL library.

    Downloads: 6 This Week Last Update: See Project
  • vtkFLTK

    VtkFLTK is a small library of C++ classes for development of FLTK event-driven interfaces for use with VTK. VtkFLTK attempts to transparently bridge disparities between FLTK and VTK event and windowing system handling.

    Downloads: 6 This Week Last Update: See Project
  • Axiom 3D Engine Icon

    Axiom 3D Engine

    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.

  • Eclipse java3d plugins

    java3d-eclipse project defines a set of plug-ins for building java3d enabled applications.

  • Geometry Solver 3D Icon

    Geometry Solver 3D

    An application for analytic geometry education

    This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.

    Downloads: 5 This Week Last Update: See Project
  • The OpenSG Scenegraph

    OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals are easy multithreading support, portability, and a very extendable system.

  • OpenGUI

    Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

    Downloads: 4 This Week Last Update: See Project
  • Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.

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