Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
Simulation of star movements with great visualizations of flights through star fields.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
A Arch Linux x86_64 distro for Structure From Motion
Pierre-Yves, August 2016
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
This is a project of students from Budapest University of Technology. Project name: Tricky Mouse. Subject: Computer lab 4. It's a graphical application using Java engine.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.