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HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.19 weekly downloads
HappySprite is a Managed DirectX framework for writing 2.5D games. The engine is written in C# and Visual Studio 2005. We make sprites happy.2 weekly downloads
Realistic hair rendering on GPU.
GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.1 weekly downloads
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
This .NET 2.0/C# application can load a 3D Studio Max model from file (3DS files) and render it in OpenGL using the TAO/OpenGL library.
GLW is a C++ wrapper library aimed to simplify usage of common OpenGL features, like vertex/index buffers, framebuffer objects, GLSL shaders.
GLttf is a font rendering utility library for OpenGL using FreeType 2.1 weekly downloads
Application to capture and trace the OpenGL calls made by any Win32 application. Aims at providing, 1. the ability to log OpenGL calls in Text format (as callstack) 2. the ability to capture the actual frame content (as bitmaps)1 weekly downloads
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform. Support for Mono may be implemented. It is at this point written 100% in C#1 weekly downloads
A hight performance well designed Collision Detection Library for the Open Dynamics Engine. Supports CONCAVE TRIMESHES and Deformable bodies.4 weekly downloads
Gestalt is an open structured environment, designed to prototype and develop OpenGL- and Java-based sketches and applications.1 weekly downloads
Sistema Orientado a la Geología GeoOS. Es una distribución orientada a las ciencias de la tierra en general.
Adds a post-processing effect to DirectX 9 games. Intended to have a TV-like rendering on a PC (kind of antialiasing, small blur) because PC rendering is actually full of hard edges and flaws are too obvious.1 weekly downloads
The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.1 weekly downloads
Framefire is a distributed network render system with the ability to support any render engine that takes command line options1 weekly downloads
3d rendering and physics engine.
Elric is a 3D engine (and gui) for .NET 2.0 that has been under development for several years which is finally making the jump to open source.1 weekly downloads
3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
A renderer for regular polytopes of arbitrary dimension.1 weekly downloads
Project working on a portable implementation of the Khronos OpenGL SC API specification.
CryptEngine is a fast 3D engine for Java available as Open Source. It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. CryptEngine focuses on Rapid Application Development.1 weekly downloads
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.3 weekly downloads