Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
GLW is a C++ wrapper library aimed to simplify usage of common OpenGL features, like vertex/index buffers, framebuffer objects, GLSL shaders.
Update your Blender on Linux to the latest version - automatically
Tested on Ubuntu this script goes out and grabs you a new blender build and puts in in $HOME/Blender Builds/Bleeding Edge. Defaults to gooseberry branch. Look at the defines at the top for tweekability. IMPORTANT: You must have wget installed first To install, in a terminal type: sudo apt-get install wget To use: extract: Upgrade Blender.sh to a directory open up the file in your text editor to tweak options. See inside the file for more info on that. Then run: Most distros you can dbl click and select open in terminal. Or manually in a terminal: SUDO access is not required... sh <path to file>
Autocubic is an estension of Pipmak Engine which permit to build simple navigable 3D spaces directly into Pipmak in a very quick way, without the need to create every scene (or node) with external graphic program.
3D graphics terrain heightmap optimization
PyGLSL is a GLSL wrapper for Python to access Vertex/Fragment Shaders on top of PyOpenGL - Requires pyrex and OpenGL>=2.0
Proof of correctness of the Marching Cubes algorithm in Coq.
a Stereoscopic viewer of CIF files containing data from X-ray structural analysis
Generates a high-quality and animated left-to-right loading bar in Vista design. Short execution time with perfect quality! No ImageMagick necessary!
multi-agent approach to traffic control: -3D visualization -XML-input for traffic networks -simulation progress control -basic performance statistics -delegate MAS -BDI based vehicles -pluggable behavior modules -pluggable coordination modules
This project provides an oAW 4.0 cartridge for an easier way of plugin development for the Blizzard III raytracer.
An universal 3d visualisation tool, web browser, art tool and experimental platform based on a client/server environment.
A generalized C++ library for 3D graphics. Has support for Mathematics and OpenGL 3.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
ARVita visualizes animation rendered by VITASCOPE in a fiducial marker based Augmented Reality environment and enables multiple users to observe synchronized animation from their respective perspecitves.
This .NET 2.0/C# application can load a 3D Studio Max model from file (3DS files) and render it in OpenGL using the TAO/OpenGL library.
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Engines, Ogre, Physx, FMOD Classes include: ---Camera_Control. ---Bullet_Manager. ---Particle_Manager. ---World_Objects Manager ---Door_Manager ---Window_Manager much more....
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
GLGraphics is a library for the Processing programming language that offers a number of classes to simplify the handling of OpenGL textures, GLSL shaders and off-screen rendering inside Processing.
An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.