C3DRMEngine is a high-level and easy-to-use API for developers of 3D-games and apps with many features. It currently supports DirectX, but will support OpenGL (Windows and Linux) in the future as well.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
A third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++!
Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
3D engine, with opengl/software rendering support.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
A language for real-time 3d. Features compiler for OpenGL and DX8 api's. Also includes a DX8 benchmark program (xmark).
A C++ OpenGL GUI Toolkit. Visual output is customizable via CSS and style classes. Forms can be created via XUL (XML UI Language). There are builtin video drivers for GLX, WGL and SDL. Using dummy drivers, it is known to work with SDL, Glut, QT and GLFW.
An universal 3d visualisation tool, web browser, art tool and experimental platform based on a client/server environment.
THIS glew-1.5.4 binding to GNAT Ada.Please goto https://sourceforge.net/projects/opengl3ada/
Arcball (tracball) OpenGL widgets for different toolkits now supported fltk (1 and 2) and gtkmm (gtkglextmm).
Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.
SOLARIS is a graphic adventure created and developing by Blender. The game takes place in the Solaris space station, as is described in the book "Solaris" by Stanislaw Lem and Tarkovsky's film.
A simple 2D (2.5D) OpenGL graphics library, for creating GUIs, in the same style as Clutter.
OGLF (OpenGL Framework) is a framework that helps to develop 3D real-time software applications using OpenGL.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses ray tracing to compute accessibility values and stores the result in 2D textures maps.
Development Workspace of the World of Warcraft Model and Map Viewer.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
OpenB3d is a library that allows easy access to 3d features of OpenGL, and quick game development
vjVTK is, simply put, the merger of VTK and VRJuggler. It brings VTK's native use of OpenGL into the context VRJuggler's VR hardware control. VTK's visualization power directly rendered with VRJuggler's flexibility for devices and displays.
Project working on a portable implementation of the Khronos OpenGL SC API specification.