MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL. It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
A C/S system to visualize very large terrains from a 1st-person view. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast high quality images from all distances.
mupolis is a 3d engine intended for realtime rendering of large urban environments
A user interface to translate special 2D plans to 3D buildings and a tool to visualize the calculated buildings. Based on OpenGL.
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
This project is my attempt to make 3d engine. Target of project is to get a working 3d engine and to demonstrate basic algoritms of computer graphics
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
C++ cross-platform framework for OpenGL applications. WARNING: this project has moved to http://www.nongnu.org/ngl/ !
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
Freepascal bindings for NVIDIAs Linux OpenGL drivers.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
NaroCAD is a fully fledged and extensible 3D parametric modeling CAD application. It is based on OpenCascade.
NeoEngine is an Open Source platform independent 3D game engine written in C++
Net Juggler goal is to provide the necessary software layer on top of VR Juggler to turn a cluster where each node supports VR Juggler into a single VR Juggler image machine.
A terrain rendering library that reads L3DT mosaic height data and renders to OpenGL.
Open source set for Notepad++ to code in X3D (classic encoding, x3dv) and VRML, the open standards for interactive and immersive 3D on Internet. Includes: set of language files, auto-completion files, tutorials and instructions and other materials.
A Arch Linux x86_64 distro for Structure From Motion
Pierre-Yves, August 2016
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
A powerful "never-fail" quake-style drop-down interactive command console for all OpenGL applications
OGLF (OpenGL Framework) is a framework that helps to develop 3D real-time software applications using OpenGL.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
A web platform for browser based social 3D spaces.
An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.
OgreFMOD integrates the FMOD SoundSystem with the Ogre render engine. It provides an easy way to play 3D sounds by attaching sounds to SceneNodes so that positions are automatically updated.
Demo code for setting up per-pixel lighting in OGRE.