Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
A simple and easy to use render farm for Blender
Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
The 3D Toolkit provides algorithms and methods to process 3D point clouds. In includes automatic precise registration (6D simultaneous localization and mapping, 6D SLAM) and other tools, e.g., a fast 3D viewer, plane extraction software, etc.
Cuts 3D objects from polystyrene foam (EPS/XPS)
A robotic DIY styrofoam cutter consisting of one rotational and two translational axes. It cuts a variety of shapes out of styrofoam-like materials using a hot wire. This project documents the necessary hardware and software parts. Don't miss the follow-up project at http://raumschaum.org Its goal is to further develop hardware and software into an user friendly application.
Open Source analog of AL environment for procedural computer animation.
openBVE train simulator
OpenGL/SDL, cross compatible, real-time 3D/4D fractal viewer and generator.
A microscopic pedestrian crowd simulation system and library
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Also, the quality of the individual agent's trajectory is high enough for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them. - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.