Creates 3D models from photographs
Regard3D is a free, multiplatform, open-source structure-from-motion application. It creates 3D models of objects, based on photographs from different angles.
VPython is an easy-to-use 3D graphics module for Python.
3D modeler, 3D game maker, 3D demo maker
3D modeler, 3D game maker, 3D demo maker. A powerfull tool to modelise and create games. Scripting language allows you to code interactions in pseudo-C with the animation and synthetize your own rendering with own-made shaders. The cross-platform project WIN32/MACOSX10.6/LINUX/iOS/ANDROID runs with player/editor. Android .NED Player (install APK and "open with" options with file managers) .APK generator for Android. Support for: Direct3D9 and ShaderModel3. Direct3D10 and ShaderModel4. Direct3D11 and ShaderModel5. OpenGL and GLSL. GLES and GLES20. METAL for OSX and iOS. Added partial compilation of scripts, Intel x86/64 and ARMv7/ARM64. Full port for Linux (Ubuntu/wxWidgets(Gtk3)). iOS .NED Player (with XCode) (only GLES20) Windows Phone 8.1+. Runtime for error management in scripts. WEB update detection and full module management. Support for Retina and 4K UHD. Spotlights and with mapping. Sculpt faces. .blend .dae support. Latest release : 220.127.116.118
Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh
The ObjectVolume program calculates the volume, surface area and centroid of a closed triangular mesh represented in an object file (.obj). The process goes through the list of triangles that make up the surface and, for each triangle, forms a tetrahedron with an external point. The program uses the origin (0,0,0). The volume of the tetrahedron is then calculated. Tetrahedrons with back facing triangles are added and those with forward facing triangles are subtracted yielding the object volume. A detailed description of the process is presented in the ObjectVolumeTutorial.doc document as well as program logic and results. A key component in the program is a subroutine that calculates the volume of a tetrahedron. Four sets of equations were tested and to my surprise all four produced similar results in accuracy and timing.
Mesh and point cloud processing tools
A suite of tools for processing and analyzing meshes and point clouds. 1) Ensuring that meshes are manifold, ie, "nice" 2) Simple smoothing/noise reduction 3) Bare-bones point cloud to mesh and robust normals for point clouds 4) Mesh simplification 5) Curvature calculation on meshes 6) Local shape descriptors on meshes
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
Advanced technology that powers large scale, independent 3D games
GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. The Gem Engine's GUI is a powerful main interface that caters to both novice users and experienced power-users. Additionally, direct access to the engine's system is available with a powerful in-program console complete with built-in documention.
Not your usual Architectural Modeler
Why do Archicad and Revit only share 30 or 40% of the global architectural sofware market ? Maybe because lots of small practices find these software unadapted to the way they work, and to their bank account. I think there's place for an open software that doesn't work like the existing. It will be simple in its tools and processes, and will have infinite capabilities. This will be possible by defining a logical structure. As I am an architect, and I know very little about programming, and wouldn't reach even in 10 years the necessary level to be able to write anything useful for this type of software, my part will be to bring ideas and coherence to this project. If you want to know some more : - go to the blog https://sourceforge.net/p/mollino/blog/ - write me a message ;) I speak french, german, english and italian. Martin Lucas
Free and Open source for 3D creation
Moonlight RT is an environment dedicated to virtual creation. It is based on OpenGL and does 3D modelling and rendering for now.
3D tree generator
This project was designed as fork of Arbaro tree generator. But later it was totally rewritten since 1.0.7 version. Main goal is creating tree generator which can create tree modes to be used in computer games(low poly).
This Project seeks to extend the life-cycle of Blender 2.49b through updating, adding, & modifying Python Scripts and Code used to Create, Model, & texture Sculpts for Second Life & other Open Sim virtual worlds.