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MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
Multibody Dynamics. It consists of a modeling environment that can be used to build arbitrary rigid body simulations and a browsing environment that allows users to interactively select the particular simulation that best matches what they imagined.
Maya exporter for the WildMagic 1.5 engine.
This project aims to create a complete mesh sequence segmentation environment: a framework to create, test and compare mesh sequence segmentation algorithms. It will also provide building blocks to create these algorithms and a graphical environment.
Motivity seeks to support the constructions of Massively Multiplayer Online Adventure Games (MMOAG) through a set of easy-to-use content creation toolkits and a P2P-based streaming delivery platform, so that various MMOAGs may be built and deployed easily
Mundis est un ensemble de composants permettant la génération d'un monde de grande taille qui pourra ętre exploré. Ce monde pourra ętre complété ŕ l'aide des objets fournis. Ces objets pourront avoir des comportements particuliers
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
OpenGL Planets, a solar system simulation.
OSL-CAD (Open Source LEGO CAD) is a CAD-System used to create LEGO-Models. The whole building process is done in a 3D-View, allowing the user to see what he's doing.
Owl-Blender takes a properly annotated OWL file as input and outputs a Blender file to create a 3D visualization of the ontology.
3dsmax toolkits for ogre3d engine, eazy to use, fully support for all sorts of entity type: skinned meshes, billboards, morph-targets, uv animation...etc.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
An attempt to create a 3D Modeler much like Maya.
OpenCAD is an open framework for hosting CAD applications in JAVA. Similar to the eclipse project for development environments, OpenCAD provides key infrastructure for CAD applications.
An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
ODDSaur is a project that aims to create a living, breathing dinosaur that exhibits different behaviour on a PC. ODDSaur is based on OpenGL and demonstrates realtime perpixel bump-mapping as well as software vertex-blending.
PRPbyHand (Paper Rapid Prototyping by Hand) produces a bitmap image from a slice take from STL (stereolitography) ASCII file, in the z axis. It's intended for construction of 3D modell by hands, gluing common A4 paper sheets.
PSPlant is a Lightwave preset manager that interacts with the PresetCentral.com API. It can help to alter preset attributes outside of the Lightwave application and it's integration with PresetCentral.com makes it easy to share presets with others.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
"Pigs Might Fly" is a 3D flying game for a motion pod, which we are developing as part of our 3rd year Computer Science game project at the University of Bristol, UK. The game is basically a flying racer, but with a comedy/cartoon style.
Povray Texture Generator is a dead project that hardly got off the ground.
3D modelling, animation and gaming app