The Advanced Superquadrics CSG Modeler is a 3D modeler for Windows, Linux, and IRIX platforms using Qt. Its primary purpose is to create and edit 3D subdivision polygon meshes.
Armada is a FREE clone of WolrdCraft(c)/Hammer(c) destined for the RLife engine of PANDORA Studio.
AudioCarver is a music composition application featuring a user interface based on 3d modeling.
To develop utility programs, routines, or tools to help build resources, scenarios, and game components for Auran's Jet gaming engine .
Aztec is a 3D Modelling and Animation tool that is intended to provide a decent set of tools for use in the Game development process.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
A graphics program which allows to model and render 3D objects and scenes.
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
This is a C++ program which includes OpenGL library glut.h. By the program you are able to draw 6 different 3D functions. Program also has OpenGL functions that provides you to rotate the graphics.
CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
CyberToolbox for WIN32 is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages. <p><img src="http://sourceforge.net/dbimage.php?id=2641">
The D3 3D-Engine is a dynamic and platform-independent collection of classes that are used for real time 3D graphics with OpenGL. It's written in C++.
An opensourced modeling/rendering package with a highly modular framework.
Bezier patch modeler for real-time graphics applications
Software for the 3D modelling of environments at relativistic limits (OpenGL based).
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
FlexEngine is based in a dynamic 3D object loader based in an analizer tool.
DAG Powered By Software And Games
DAG Powered By Software And Games
A free 3D modeller designed for games, supporting file format plugins.
The goal of this project is to build a free open source system for geometric modeling, which is based entirely on subdivision schemes. The subdivision is relative new approach used to design complex surfaces and solids.
A 3D design / CAD application written in .NET and DirectX 9. This application is to be used to assist people in the design process when constructing objects/items produced from the 'plaster bricks' created using the Hirst Arts / Castlemolds molds. F
3D Multiplayer Hover Soccer
3D multiplayer realtime game with separately packaged 3D graphics middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android - OpenGL/GLES 2.0 or later required
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
Ink9000 is software designed to create non-photorealistic graphic novel style images from 3D models using OpenGL