Standalone tools and Ant tasks to manipulate M3G files. M3G is the resource file format defined by JSR-184, used by mobile 3D Java games.
PoseidonBR is a free software for modeling 3D objects usings OpenGL and Java, meaning that it can be used in any plataform that supports Java. Actually we are using Swing, GL4Java and Design Patterns under NetBeans IDE to develop it.
VIDK will allow gamers to create unique virtual game items (e.g. swords, guns, wands, armor etc.) that they can import into a veriety of games.
tweak is a Maya plugin for tweaking a mesh in a natural workflow
A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc). Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
The VBB-engine is a Visual Basic 6 Based 3D engine!! The purpose of the engine is to reveal the algoritms behind computer generated 3D object. Whitout making use of any premade libraries like directX.
The goal of this project is to build an application to simulate a three-dimentional robot arm. This application will be able to move each arm individually or set positions, so that we can animate the movement from one stored position to another. The whol
A collection of utilities for depth-recovery for sampling of objects and synthesis of multimedia for two and three dimensional presentation
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
A 3-D animation program that mimics the look of the movie TRON, and can render static scenes and motion animation. It is written entirely in C, and uses only the GL, GLU, and GLUT libraries to both draw scenes and provide a simple, easy-to-use UI.
YASIC, Yet Another Space Invaders Clone. This remake features a full 3D space environment with interactive camera angles, modern graphics, sound and music. Customizable themes are used to make this game even more exciting. Yasic is written in C++/OpenGL
A 3D rotating grahical globe, which can have a variety of information overlayed over it, such as real-time traceroute results, or loads at different servers.
This is a C++ program which includes OpenGL library glut.h. By the program you are able to draw 6 different 3D functions. Program also has OpenGL functions that provides you to rotate the graphics.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
Robot Construction using Free Software Development Model & Tools, sharing code, plans, techniques, information. The first robot will capture a 3d model of a site then this file will be used to create a game level for doom, quake or a similar game.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
Easy-to-use freeform sketch-based 3D modeler based on the paper by T. Igarashi et al, "Teddy: A Sketching Interface for 3D Freeform Design."