A 3D design / CAD application written in .NET and DirectX 9. This application is to be used to assist people in the design process when constructing objects/items produced from the 'plaster bricks' created using the Hirst Arts / Castlemolds molds. F
This is a basic mesh operation platform created for nearly any research start on mesh application. To mention some, there are to be hex mesh, mesh skinning, rendering.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
Ink9000 is software designed to create non-photorealistic graphic novel style images from 3D models using OpenGL
LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
JPatch is a spline based 3D modeling tool (a patch modeler). It can be used to create 3D models for POV-Ray or RenderMan® compatible renderers (e.g. Aqsis).
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Labcoat; the VHDL graphic emulator.
Labcoat for SuperWikia Alpha fabrication manages new or revised fabrication processes. Its 'Cleanroom' applets allow codesmiths to access the lab environment, used to create semiconductors, substrate prototypes, chipset instruction blocks and other Labcoat projects. Our extensions in future releases will include UML support for C#/C++ conforming projects, import/export architecture schematics and refactoring sub-projects.
This library aims to read lightwave 5.x and 6.x files.
LinSAP is a cross platform, user-friendly, interactive structural analysis program designed to be used by civil engineers. It focuses on constructional analysis using matrix method to find forces at the connections and display the results
Maya exporter for the WildMagic 1.5 engine.
These are examples of simple mechanisms for purely educational demonstration.
A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
A 3D Scene Editor for POVray
Mundis est un ensemble de composants permettant la génération d'un monde de grande taille qui pourra ętre exploré. Ce monde pourra ętre complété ŕ l'aide des objets fournis. Ces objets pourront avoir des comportements particuliers
Attention : This project is currently being migrated, some services are no longer supported. NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format. The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. We are creating a unified description of the NIF file format allowing our contributors to build tools and utilities, to facilitate user created content. The tools will allow users to: - View/Edit/Visualise the data of a NIF model. - Libraries to Read/Write the NIF Format. - Import/Export NIF models into various 3D package via Plug-ins. - Custom content creation for NetImmerse/Gamebryo Games.
A component architecture enabling the creation of run-time extensible/upgradable, scalable, composable networked virtual environments.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
An interactive real-time procedural 3D city engine in C++ and OpenGL.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
A 3D Editor under GNU GPL with full OpenGL support!
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.