Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
Importer/Exporter plugins for Gothic modding with 3ds max, gmax, Blender, Cinema 4D.
Coindesigner is a RAD environment to build 3D scenes based in openInventor, just using drag&drop and updating changes on the fly. An external multi platform viewer allows to distribute the scene without need of the RAD.
Xandra is a 3D visualization environment for machine tools. With Xandra you are able to load machine tool models in form of VRML Files, configure them and simulate kinematic/dynamic models with the loaded machine tool.
SketchBoard is a 3D software that can convert your sketch into a simple polygon. SketchBoard is sketch-based tool for all designers. It has recognition system that help designer to work with their simple sketch. Lang: English/Thai.
Simulator for thermal conduction in solid material. Uses SPICE for calculations and wxWindows for providing Windows and Linux GUI.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
FGSD is an interactive scenery designer/builder for the FlightGear (http://www.flightgear.org/) flight simulator project.
An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
Look3d is a 3D modeling program that lets you create animations and demos in real time easily, and export them in a OpenGL source project and other formats.
exoTK ( pronounce exotica ) is a high level C++ library using OpenCASCADE ( www.opencascade.org/ www.opencascade.com) .<br> The exoTK library will be used to develop a complete CAD Solid Modeler ( exoTKAD )
3D Online Content Management System
A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
AVDX is a library of classes created to make easy the creation and presentation of DirectX scenes using C#.
Atoosa is a C++ OpenGL wrapper, making it an easy to use 3D graphics engine, with a scene-graph environment
AudioCarver is a music composition application featuring a user interface based on 3d modeling.
To develop utility programs, routines, or tools to help build resources, scenarios, and game components for Auran's Jet gaming engine .
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
3-D modeler with a VIM-like feel. It uses triangles as the drawing primitive, and saves to a raw format designed to easially be read by a game engine.
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.