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Mesh Simplification Viewer
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
This is the millcut app
Utility app for generating OpenGL definition code for a variety of 3D geometric objects, based on mathematical parameters provided by the user. This app will ultimately be a GUI which works natively on Win32, OSX, and KDE.
This project attempt to be a user-friendly modeler. It will run under GNU/Linux (and probably under any Unix flavor), using GTK+ and MesaGL. The main feature is that it will be able to import/export to POV-Ray scripts. But unlike some (excellents) softwar
Not your usual Architectural Modeler
Free and Open source for 3D creation
Graphic engine and framework based in SDL and OpenGL libraries.
Multibeam Sonar Processing System
Mundis est un ensemble de composants permettant la génération d'un monde de grande taille qui pourra ętre exploré. Ce monde pourra ętre complété ŕ l'aide des objets fournis. Ces objets pourront avoir des comportements particuliers
mupolis is a 3d engine intended for realtime rendering of large urban environments
3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
A device server inteded for (but not limited to) use with 3D input devices (like dynasight, Polhemus FASTRAK, motionstar and the magellan spacemouse). Devices can be configured via a remote TCP connection. Device data is sent to registered clients via
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
A component architecture enabling the creation of run-time extensible/upgradable, scalable, composable networked virtual environments.
An interactive real-time procedural 3D city engine in C++ and OpenGL.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
Owl-Blender takes a properly annotated OWL file as input and outputs a Blender file to create a 3D visualization of the ontology.
Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
Opeke is a program for building objects such as houses or ornaments from bricks of different colors, shapes and sizes. Unlike most 3D editors, Opeke aims to be very simple to use, so it should be suitable for younger users.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
OpenCAD is an open framework for hosting CAD applications in JAVA. Similar to the eclipse project for development environments, OpenCAD provides key infrastructure for CAD applications.
The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx