CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
3D Online Content Management System
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
FlexEngine is based in a dynamic 3D object loader based in an analizer tool.
GeoSolid3D produces 3D geologic solid models, incorporated into the aquifer and confining units of the USGS ground water models, Modflow and Sutra. Uses GIS data of DEMs, geologic maps, and maps of river, watershed, recharge, and aquifer parameters.
A 3D design / CAD application written in .NET and DirectX 9. This application is to be used to assist people in the design process when constructing objects/items produced from the 'plaster bricks' created using the Hirst Arts / Castlemolds molds. F
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An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
Povray Texture Generator is a dead project that hardly got off the ground.
The TP5DataGlove enables you to use the P5 Glove by Essential Reality in your Delphi Applications. Now you can easily create Virtual Reality Software with Dataglove support. It utilizes a C++ Wrapper DLL which provides functions to access the Glove. It is
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
The VBB-engine is a Visual Basic 6 Based 3D engine!! The purpose of the engine is to reveal the algoritms behind computer generated 3D object. Whitout making use of any premade libraries like directX.
The mission of the project is to bring creativity, and innovation closer to individuals and communities in a society that is loosing its touch with the creativity that put us where we are, and the excitement of being able to create something ourselves.