3D modeler, 3D game maker, 3D demo maker
3D modeler, 3D game maker, 3D demo maker. A powerfull tool to modelise and create games. Scripting language allows you to code interactions in pseudo-C with the animation and synthetize your own rendering with own-made shaders. The cross-platform project WIN32/MACOSX10.6/LINUX/iOS/ANDROID runs with player/editor. Android .NED Player (install APK and "open with" options with file managers) .APK generator for Android. Support for: Direct3D9 and ShaderModel3. Direct3D10 and ShaderModel4. Direct3D11 and ShaderModel5. OpenGL and GLSL. GLES and GLES20. METAL for OSX and iOS. Added partial compilation of scripts, Intel x86/64 and ARMv7/ARM64. Full port for Linux (Ubuntu/wxWidgets(Gtk3)). iOS .NED Player (with XCode) (only GLES20) Windows Phone 8.1+. Runtime for error management in scripts. WEB update detection and full module management. Support for Retina and 4K UHD. Spotlights and with mapping. Sculpt faces. .blend .dae support. Latest release : 184.108.40.2068
A simple and easy to use render farm for Blender
Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
Generate 3d(steroscopic) image with left and right image
Generate 3d steroscopic image easily just by giving left and right image. Input image can be jpg, png, bmp, etc. Output format is uncompressed bitmap image.
Cuts 3D objects from polystyrene foam (EPS/XPS)
A robotic DIY styrofoam cutter consisting of one rotational and two translational axes. It cuts a variety of shapes out of styrofoam-like materials using a hot wire. This project documents the necessary hardware and software parts. Don't miss the follow-up project at http://raumschaum.org Its goal is to further develop hardware and software into an user friendly application.
Tools for advenced mesh object generating for Blender
A C++ Tool for the Fast Prototyping of Topological Data Structures
The Mangrove Topological Data Structure (Mangrove TDS) Library is a C++ template tool for the fast prototyping of topological data structures under the same API: - generic representation of any topological data structure, i.e., mangrove; - extensible through dynamic plugins at run-time; - agnostic wrt the representation in use; - any representation is supported without restrictions; - dimension-independent and multi-platform; - efficient representations of non-manifolds; - only one common API and no wrappers; - implicit representation of cells, not directly encoded, i.e., ghost references.
A microscopic pedestrian crowd simulation system and library
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Also, the quality of the individual agent's trajectory is high enough for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.
Development has ceased.
OpenGL/SDL, cross compatible, real-time 3D/4D fractal viewer and generator.
This is a BI project developed on iOS platform
l-system implement for my other projects.
Flattens 3D objects as DFX file into a printable 2D DXF file. To obtain a paper model of the 3D object, the printed sheet can be cut out and glued together.
Moka, a 3D topological modeler
MOKA is a 3D geometrical modeler based on a topological kernel using generalized maps.
Occasionally you find a triangle mesh, containing errors you would like to fix. With TriMM, the TriangleMesh Manipulator, you can repair, alter or convert triangle meshes stored as .OBJ, .OFF, .PLY or .STL files. You can also create some simple meshes.
pyFormex is a program for generating, transforming and manipulating large geometrical models of 3D structures by sequences of mathematical operations.
Decobat3D est une progiciel de gestion intégré des projets de construction, extension et rénovation dans le secteur du bâtiment et de la décoration. Decobat3D offres plusieurs perspectives selon la compétence requise au bon déroulement des tâches successives inhérent au projet en traitement. Ces perspectives sont en fait des modules et se composent ainsi: Tableaux de bord, Gestion de projets, Relations clients, Ressources matériels, Ressources humaines, Finances etc..
A simple 3d compositor.
A 3D application geared towards 3D compositing for visual effects.
3D Graphics by a Lightweight Open-Source Software
GLOSS is a lightweight 3D Modeler / animator / render for GNU/Linux or Windows platforms. GLOSS is programmed in C/GTK3.
Java3d scenegraph editor
Create 3D scenes linked in short films through menus. Designed for Java3D beginners, and developers to include code in extension Panels Four steps for your Universe : 1-Scene/ backstage Open and close scenes. Choose background, a terrain if needed, set lights, fog, camera position, sky picture, scene duration. 2-Draw/ placement Import objects or create shapes (sphere, cone, houses,...). Place them and set size, dimensions ratio, picking priority, duplicate, group 3-Color/texture Apply textures, colors, transparency 4-Animation/ story board Move object between two points or more(placement /orientation in space). Rotation, orbit, transparency/color change, traveling, with timers. Scenes are linked, making a movie with smooth transitions when running. last changes : enhanced Wavefront import 3Dstudio import added Web page contains a file with some test models for download.
Short C++/Java/C#/Python benchmark
This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
ITK-SNAP static builds for Windows 64-bit(only one file)
ITK-SNAP is a software application used to segment structures in 3D medical images. It is the product of a decade-long collaboration between Paul Yushkevich, Ph.D., of the Penn Image Computing and Science Laboratory (PICSL) at the University of Pennsylvania, and Guido Gerig, Ph.D., of the Scientific Computing and Imaging Institute (SCI) at the University of Utah, whose vision was to create a tool that would be dedicated to a specific function, segmentation, and would be easy to use and learn. ITK-SNAP is free, open-source, and multi-platform.
Virtual paper folding program
Origami Editor 3D is an advanced paper folding simulator. It uses a what-you-see-is-what-you-get interface and operates with a geometric abstraction of the Yoshizawa-Randlett system. Anything from a simple airplane to John Montroll's omega star can be folded in this editor. Origami files created with the program preserve the entire folding process, and they can be exported as folding diagrams in PDF, animated GIF files, or even as standalone Java programs displaying the origami in a 3D viewer when opened. The main purpose of this program is designing origami, but if you only want to learn how to make some origami figures, there is a set of built-in example files that can help you. Currently, there are 34 example figures available. Please note that this project was created for fun and still is a work in progress. The Discussion forum is open for anyone who wants to report a bug or suggest a new feature. User Guide: http://origamieditor3d.sourceforge.net/userguide/en/index.html
Easy Terrain editing and Heightmap creation
This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.