P4D is a lowpolygon 3D editor and a game environment. With the editor you can modify bonebased 3D models, animations and textures. The game environment (which is also used by the editor) provides simple script-, physic-, particle- engines.
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
"Pigs Might Fly" is a 3D flying game for a motion pod, which we are developing as part of our 3rd year Computer Science game project at the University of Bristol, UK. The game is basically a flying racer, but with a comedy/cartoon style.
This is a 3d modelling software being developed under GNUGPL license. The goal is to develop an open source 3d CAD software. Technologies being used for the application include java, swing, java3d, java2d, Netbeans Platform RCP etc.
The Polemos Gaming Engine is a general purpose engine.
This project is an attempt to create a universal skeleton for Project Angela within COLLADA. As well it is to create plug-ins to import/export COLLADA files to and from lower end 3d software programs that currently lack COLLADA support.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
RawKee: an Open Source X3D File Format Plug-in for Alias' Maya 3D Authoring Software.
Portable game engine intended for game development. Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Need programmer to insert our design characters into existing 3D Chess Game and title "Royal Hawaiian Chess the e-Game" we own the Trademark and design patent.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
SceneMaker is a 3D modeling tool, yet another desktop application for the Unix platforms.
PHP daemon to process 3d mesh algorithms
Primarily for use with the REVEAL web system this daemon polls a mysql database for 3d rendering requests. Currently the system will handle PMVS2 from U. Wash and Iray from Brown U. systems. Much of the code was ported from the osm-bundler system http://code.google.com/p/osm-bundler/ The daemon curently runs in win64/linux64 for PMVS and linux64 for Brown's Iray algroithm. The code has been tested and running on Ubuntu 11.10
Splines library is (currently) a Windows DLL for generating a variety of spline curves. The code is mostly vanilla C code.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
The projects to be contained herein, are to be solely for the Open Source community. "Tagelflax" hosts two game editing tools. (1) A 3D Model Editor based on XML called "TagCMA". (2) A 3D Map Editor. Projects are C++/C#/OpenGL based.
Teresa is an easy and simple 3D humanoid modeller based on X3D and VRML technologies.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
An easy-to-use and powerful 3D Rendering engine based on the OpenGL API
Our aim is to develop a library for geometrical tolerance analysis, that is OS and CAD platform indenpendent. Toleraning is widely used in engineering (manufacturing, computational metrology, quality assurance), but no good software exist.
TreeGrammar is a compiler to derivate words from a context-sensitive grammar. Therefor it supports the user by pointing out errors in the syntax and so simplifies the creation.
Scene export plugins from 3d programs to your own text or binary format. Export rules are customizable in script file (xml). Include template rules (e.g. Crystal Space).
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).