The Polemos Gaming Engine is a general purpose engine.
This project is an attempt to create a universal skeleton for Project Angela within COLLADA. As well it is to create plug-ins to import/export COLLADA files to and from lower end 3d software programs that currently lack COLLADA support.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
Portable game engine intended for game development. Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Need programmer to insert our design characters into existing 3D Chess Game and title "Royal Hawaiian Chess the e-Game" we own the Trademark and design patent.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
A complete OpenCascade - OCAF based CAD framework.Note that this is not the original SALOME GEOM project but an effort to create a standalone framework based on the existing one from SALOME project, with the addition of extra functionality.
SceneMaker is a 3D modeling tool, yet another desktop application for the Unix platforms.
Try to simulate cloth in real world. It is very simple.
Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.
Splines library is (currently) a Windows DLL for generating a variety of spline curves. The code is mostly vanilla C code.
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
The projects to be contained herein, are to be solely for the Open Source community. "Tagelflax" hosts two game editing tools. (1) A 3D Model Editor based on XML called "TagCMA". (2) A 3D Map Editor. Projects are C++/C#/OpenGL based.
Teresa is an easy and simple 3D humanoid modeller based on X3D and VRML technologies.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
An easy-to-use and powerful 3D Rendering engine based on the OpenGL API
Our aim is to develop a library for geometrical tolerance analysis, that is OS and CAD platform indenpendent. Toleraning is widely used in engineering (manufacturing, computational metrology, quality assurance), but no good software exist.
TreeGrammar is a compiler to derivate words from a context-sensitive grammar. Therefor it supports the user by pointing out errors in the syntax and so simplifies the creation.
Scene export plugins from 3d programs to your own text or binary format. Export rules are customizable in script file (xml). Include template rules (e.g. Crystal Space).
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).
White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.
Lua modding, general modding and related projects for Wolfenstein Enemy Territory.
It's coming....... The Xshuttle project.....