Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed. www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
NaroCAD is a fully fledged and extensible 3D parametric modeling CAD application. It is based on OpenCascade.
CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project. The development takes place unter Linux with Mono.
Create Crystals with the Miller indices of the 32 crystal classes. Programmed with WPF C# with the Microsoft Visual C# 2008 Express Edition.
Visualization of lerning process of hypercube neuron with two inputs.
A free editor for openSCAD based on .NET Scintilla
A free editor for openSCAD based on .NET Scintilla supporting .. AutoCompletion and other editor stuffs.
Rhino Plug-In projects. A set of high quality C++ and .NET Rhino plug-ins that users can add to or use for starting their own plug-in projects.
SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.
Acmx library is designed to help AutoCad .net plugins development. It can be used with AutoCad managed wrappers and COM APIs. It allows usage of the Microsoft [Serializable] attribute to attach arbitrary data to the existing AutoCad objects.
KartoMNT is a free software of height model digitalization. This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
A virtual 3D model of Eliel Saarinen's Munkkiniemi-Haaga city plan.
A cloth simulation project using verlet integration and static objects collision tests.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
Implementing FreeForm Deformation using MDX for my Diploma Project
A 3d model search engine which provides an intuitive query interface for a user to search a query model in a large database of indexed 3d objects both accurately and efficiently using a novel similarity transformation invariant shape matching algorithm.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
AVDX is a library of classes created to make easy the creation and presentation of DirectX scenes using C#.
A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format.
This is an implementation of 3d-scanning algorithm by J. Bouguet and P. Perona
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
RealShader is a Real Time Shader Designer Integrated Into Visual Studio
A "learning by coding" type of 3D-studio with a basic set of features. Include a pure software-implemented renderer with support for per-pixel operations (such as Phong), textures, alpha/bump/environment-mapping etc.