This project is no longer being developed.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
A complete OpenCascade - OCAF based CAD framework.Note that this is not the original SALOME GEOM project but an effort to create a standalone framework based on the existing one from SALOME project, with the addition of extra functionality.
OpenGL shell and horn generator
A small interactive OpenGL program that generates a cornucopia of shells horns and many other 3D spiral forms. Exports Wavefront OBJ and POV-Ray mesh2.
The extremely popular coolpowers series of plugins and shaders for Caligari trueSpace is now an open community project. From cel shading to blurred reflections, from glowing effects to landscape generation, there is something here for everyone. Power up
MindsEye is a highly modular and extensible 3d modeling/animation package with support for NURBS surfaces. It's designed to allow multiple scenes and to provide extensive network support. Mutli-user support is also planned.
Misfit Cubed is a mod of Misfit3D that includes an MD5 exporter
Misfit Modeller 3D is our favorite open source, low poly modeller. Unfortunately the original developers gave up on development a few years ago leaving the project orphaned. Misfit Cubed is the last released version of Misfit3D (1.38) with an MD5 exporter added and some bug fixes of the Windows version. The Linux version has been implemented using the plugin system, there is currently no MacOS version, but if someone would like to do one... Misfit Cubed was developed to specifically make it easy to make MD5 models for our game, MekArcade, based on the Cube2 game engine. The exporter DOES NOT handle misfit tags properly - please read the documentation in the wiki. We would love to add more, such as SMD import and export, IQM export etc, however we don't have the time or resources. Misfit really deserves to be loved and cared for properly. . If there any C++ coders out there who are interested in helping please contact me, ASAP. Anyway, enjoy.
PCity is a framework for the procedural generation and rendering of 3D city models.
Subdivision Surface Object Creator Open Source Project
Update: Create in no time objects large 20 million surfaces (with 4GB RAM), and render them even to stereoscopic bitmaps.
3D TextMesh Workshop is a very useful program to do some research in a polygon-to-voxel converting field. Supports only software rendering of both voxel and polygon models. Contains a plugin for a Autodesk(r) 3dsmax(tm)
OpenGL/SDL, cross compatible, real-time 3D/4D fractal viewer and generator.
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
It will draw moving Bezier curves, it should do it fast, there will be possibility to change some coefficients (eg. numbler of leading points) and more :)
Implementation of a topological data structure for representing the boundary (surface) of a 3D solid. A core layer on top of which e.g. CSG operations or 3D model topology fixers can be build. Includes a CSG sample application.
BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc). Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
Exipnos is an Open Source, network based 3D virtual reality platform. The platform is intended mainly (but not exclusively) for eLearning applications. Role Player or Adventure Games might as well be developed and hosted on Exipnos.
FGSD is an interactive scenery designer/builder for the FlightGear (http://www.flightgear.org/) flight simulator project.
The goal of this project is to build a free open source system for geometric modeling, which is based entirely on subdivision schemes. The subdivision is relative new approach used to design complex surfaces and solids.
GooseEgg is a 3d modeler that can loads meshes ( maps and models ) from 3d games and allows the user to edit them.
ITK-SNAP static builds for Windows 64-bit(only one file)
ITK-SNAP is a software application used to segment structures in 3D medical images. It is the product of a decade-long collaboration between Paul Yushkevich, Ph.D., of the Penn Image Computing and Science Laboratory (PICSL) at the University of Pennsylvania, and Guido Gerig, Ph.D., of the Scientific Computing and Imaging Institute (SCI) at the University of Utah, whose vision was to create a tool that would be dedicated to a specific function, segmentation, and would be easy to use and learn. ITK-SNAP is free, open-source, and multi-platform.
K3Dcad is a 3D CAD program for KDE2 (Linux) to design black-and-white-depthmaps and 3D stereograms (a la "Magic Eye").
A very simple yet powerful demo application for demonstrating basic techniques in OpenGL and surface subdivision.
Experimental Lindenmayer System generator, in 3D using OpenGL. Used for modeling the fractal growth processes of plants.