SolidStudio is a open source 3D Cad softawre written in c language using WIN32 API
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A low-level graphical library for visualizing arbitrary 4D objects in 4D space with an API similar to OpenGL. To simplify its usage it comes together with "sublibraries" GLU4D, GLUT4D and MATH4D (not published anywhere else).
pymesh will be a Python interface for Triangle (2D) and Tetgen (3D) mesh generators.
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Open Source analog of AL environment for procedural computer animation.
A portable, high-level 3D engine with an emphasis on generality. So far it is mainly used in CAD applications in need of geometrical constraint solving and other geometrical methods. FreeSG is designed as an integrable component and not a framework.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Mister is a game engine written in ANSI C. The purpose is to provide the fastest tool-based game engine out there. Tools will be created in Haskell (using GHC), and the content is procedurally generated in ANSI C.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
The MAPeG Geographic Modeler (MGM) will provide you an easy and user-friendly way to visualize your 2D Map into an amazingly stunning 3D view! MGM is a 2nd-Year EPITA Students Project
Customizable software to smoothly fit non-linear, high-dimensional data. SDK in C with C++ wrappers, plus demo applications (all under LGPL). Versions under Windows and Linux already operational. Further progress depends on your imagination!
Rendering of 2D and 3D Celtic Knots
Knot allows visualisation of 3D Celtic Knots. The knot models can also be exported for loading into 3D modelling applications or 3D printing.
System Prototype to make 3D reconstruction solution using stereo images. It works with common cameras and not require large amount of memory during the images processing. It provides a low cost solution to educational environments with low budgets.