Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
Coindesigner is a RAD environment to build 3D scenes based in openInventor, just using drag&drop and updating changes on the fly. An external multi platform viewer allows to distribute the scene without need of the RAD.
KartoMNT is a free software of height model digitalization. This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
Xandra is a 3D visualization environment for machine tools. With Xandra you are able to load machine tool models in form of VRML Files, configure them and simulate kinematic/dynamic models with the loaded machine tool.
Simulator for thermal conduction in solid material. Uses SPICE for calculations and wxWindows for providing Windows and Linux GUI.
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
Detailed Description: Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files, adding materials for objects. Creating animation in scene and render to .tga. Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
Global visual guides for Windows
The Guides application is designed to provide global access to some helpful visual guides. The project is very early in development. Please feel free to jump in and make changes!
RawKee: an Open Source X3D File Format Plug-in for Alias' Maya 3D Authoring Software.
The TP5DataGlove enables you to use the P5 Glove by Essential Reality in your Delphi Applications. Now you can easily create Virtual Reality Software with Dataglove support. It utilizes a C++ Wrapper DLL which provides functions to access the Glove. It is
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.