Autodesk Maya polygonal modeling script Script de modelagem poligonal para Autodesk Maya
AudioCarver is a music composition application featuring a user interface based on 3d modeling.
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
3-D modeler with a VIM-like feel. It uses triangles as the drawing primitive, and saves to a raw format designed to easially be read by a game engine.
Eclipse RCP Visualizer Functions in 3D
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
GPDes3D is a C++ library for supporting the development of general purpose, discrete-event simulation models. It is aimed at simulation model developers, with a knowledge of C++, on Linux/Unix and Win32 platforms.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
An attempt to create a 3D Modeler much like Maya.
An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
PRPbyHand (Paper Rapid Prototyping by Hand) produces a bitmap image from a slice take from STL (stereolitography) ASCII file, in the z axis. It's intended for construction of 3D modell by hands, gluing common A4 paper sheets.
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
Povray Texture Generator is a dead project that hardly got off the ground.
Free 3D Maps Development for computer games. Development free multiplayer 3D map mods for X-Ray 3D Engine-based games (Builds 2215, 3116). Trnsferring free content from other 3D Games (Sourse Based Games, CryENGINE-2, COD4 & etc...).
SceneEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
This project is called SmartWeb and is intended to be a new way to use the internet. It will support MSN messaging, POP3 And SMTP E-mail as well as standard browsing, it also has a protocol unique to itself.
Star Trek Advanced - A digital representation of the Star Trek Universe. STA includes all aspects of Star Trek from Starships, colonies, and galactic struggle. Users will able participate in a Massively Multiplayer Onlne World.
An easy-to-use and powerful 3D Rendering engine based on the OpenGL API
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Scene export plugins from 3d programs to your own text or binary format. Export rules are customizable in script file (xml). Include template rules (e.g. Crystal Space).
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.