The B-processor will renew the digital building model by implementing the B-model based on subdividing the project-space in connected functional and constructional spaces – a model with dynamic abilities and possibilities for effective 3D detailing
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
The ultimate open source GIS/RS mapping application(s)(May Be...)... Developped with GTK+/Gnome using Glade with C. Based on: 3D vector/objects, FGDC Metadata, PostgreSQL, OpenGIS...
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A library for 3D engines, providing auxiliary functions to help loading/writing models and other types of files related to 3D.
Dynamically loadable modules for TclTk, Perl, Python to ease the task of building custom 3D modellers and rendering engines.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
An electronic application through which individuals can access, manage and share their health information, and that of others for whom they are authorized, in a private, secure, and confidential environment.
The project is a data engine to manage huge earth survey data such as digital elevation model and orthoimage, and provide a graphic interface to show the data.
This project is now being developed under a different name, EverClear.
GPDes3D is a C++ library for supporting the development of general purpose, discrete-event simulation models. It is aimed at simulation model developers, with a knowledge of C++, on Linux/Unix and Win32 platforms.
Library libgro is intended for creation of Generalized Rotational Objects (GRO). GROs are fancy three-dee objects, that can be modelled easily, but they does not look siple. Want to model CRT-tube or wittch's hat in a moment? Try GRO!
Genesis Device: is a Open Source 3D engine project. the devTeam is focused on creating a complete FPS game engine with specific tools that are required to create a virtual-scene, an be able to view it. note; - MAR.16/2006 - (we continue our development)
Java Framework for polygonal meshes in 3D.
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
libASE is an overall software library for managing 3D-Studio ASE files.
Fast and simple character animation library for 3d games.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
Portable game engine intended for game development. Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.